THE SHARED REFERENCE Adventurer

Monster

Ezmerelda d'Avenir

Outside your table’s allowed sources

Official reference · CoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (+1 studded leather armor)
Hit points
82 (11d8 + 33)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Good
Strength
14
Dexterity
19
Constitution
16
Intelligence
16
Wisdom
11
Charisma
17
Passive Perception
16
Saving Throws
wis: +3
Skills
acrobatics: +7; arcana: +6; deception: +9; insight: +3; medicine: +3; perception: +6; performance: +6; sleight of hand: +7; stealth: +7; survival: +6
Languages
Common, Elvish

Traits

Special Equipment

In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.

Actions

Multiattack

Ezmerelda makes three attacks: two with her +1 rapier and one with her +1 handaxe or her silvered shortsword.

Rapier +1

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Handaxe +1

Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Silvered Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Curse (Recharges after a Long Rest)

Ezmerelda targets one creature that she can see within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmerelda's choice. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6 psychic damage.

Evil Eye (Recharges after a Short or Long Rest)

Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Ezmerelda is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.

Spellcasting

Ezmerelda is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Ezmerelda has the following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light, mage hand, prestidigitation; 1: slots: 4; spells: protection from evil and good, magic missile, shield; 2: slots: 3; spells: darkvision, knock, mirror image; 3: slots: 3; spells: clairvoyance, lightning bolt, magic circle; 4: slots: 1; spells: greater invisibility

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