Monster
Faerie Dragon Adult
Official reference · XMM · 2024
- Creature type
- Dragon
- Size
- Tiny
- Armor class
- 15
- Hit points
- 35 (10d4 + 10)
- Speed
- Walk 10 ft., Fly 60 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Good
- Strength
- 3
- Dexterity
- 20
- Constitution
- 13
- Intelligence
- 14
- Wisdom
- 12
- Charisma
- 16
- Passive Perception
- 13
- Skills
- arcana: +4; perception: +3; stealth: +7
- Senses
- Darkvision 60 ft.
- Languages
- Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)
Traits
The dragon has Advantage on saving throws against spells and other magical effects.
Actions
Bite
Melee Attack: +7, reach 5 ft. Hit: 7 (1d4 + 5) Piercing damage plus 3 (1d6) Psychic damage.
Euphoria Breath (Recharge 5–6)
Wisdom Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Incapacitated, the target uses all its movement on each of its turns to move in a random direction.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: Dancing Lights, Mage Hand, Minor Illusion
1/day each: Hallucinatory Terrain, Polymorph
Superior Invisibility
The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
At will: Greater Invisibility