Monster
Faerie Dragon Youth
Official reference · XMM · 2024
- Creature type
- Dragon
- Size
- Tiny
- Armor class
- 13
- Hit points
- 21 (6d4 + 6)
- Speed
- Walk 10 ft., Fly 60 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Good
- Strength
- 3
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 13
- Skills
- arcana: +3; perception: +3; stealth: +5
- Senses
- Darkvision 60 ft.
- Languages
- Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)
Traits
Magic Resistance
The dragon has Advantage on saving throws against spells and other magical effects.
Actions
Bite
Melee Attack: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.
Euphoria Breath (Recharge 5–6)
Wisdom Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: Dancing Lights, Mage Hand, Minor Illusion
Superior Invisibility
The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
At will: Greater Invisibility