THE SHARED REFERENCE Adventurer

Monster

Faerie Pathlighter

Outside your table’s allowed sources

Official reference · MCV4EC · 2014

Creature type
Fey
Size
Medium
Armor class
12
Hit points
38 (7d8 + 7)
Speed
Walk 30 ft., Fly 30 ft. (hover)
Challenge rating
2
Alignment
Chaotic Good
Strength
10
Dexterity
14
Constitution
12
Intelligence
13
Wisdom
17
Charisma
18
Passive Perception
15
Skills
insight: +5; perception: +5; survival: +5
Languages
Common, Sylvan

Traits

Faerie Illumination

The faerie sheds dim light in a 15-foot radius.

Actions

Multiattack

The faerie makes two Shining Strike attacks.

Shining Strike

Melee Spell Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one target. Hit: 7 (2d6) radiant damage, and if the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be wreathed in light until the end of the faerie's next turn. While a creature is wreathed in light, attack rolls against the creature have advantage, and the creature can't benefit from the invisible condition.

Bonus actions

Guiding Light (2/Day)

The faerie summons a 30-foot-radius sphere of magical light centered on itself, which lasts for 1 minute or until the faerie has the incapacitated condition. Each creature of the faerie's choice (other than the faerie) that starts its turn in that area gains 5 temporary hit points and has advantage on Wisdom saving throws and Wisdom checks until the start of its next turn.

The sphere is bright light, sheds dim light for an additional 30 feet, and moves with the faerie. If any of the sphere's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

Spellcasting

The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

At will: dancing lights, detect magic, prestidigitation

1/day: locate creature

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