Monster
Faerl
Outside your table’s allowed sources
Official reference · CM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (breastplate)
- Hit points
- 9 (2d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/8
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 12
- Constitution
- 11
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 12
- Skills
- deception: +5; insight: +4; persuasion: +5
- Languages
- Common, Elvish
Traits
Fey Ancestry
Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Rapier
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.