THE SHARED REFERENCE Adventurer

Monster

Faerl

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (breastplate)
Hit points
9 (2d8)
Speed
Walk 30 ft.
Challenge rating
1/8
Alignment
Neutral Evil
Strength
11
Dexterity
12
Constitution
11
Intelligence
12
Wisdom
14
Charisma
16
Passive Perception
12
Skills
deception: +5; insight: +4; persuasion: +5
Languages
Common, Elvish

Traits

Fey Ancestry

Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry

Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.

Quick preview