Monster
Fala Lefaliir
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11, 16
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 35 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 14
- Skills
- medicine: +4; nature: +3; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Druidic, Common, Elvish
Traits
Fey Ancestry
Fala has advantage on saving throws against being charmed, and magic can't put Fala to sleep.
Mask of the Wild
Fala can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Fala is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Spell slots: 0: spells: druidcraft, produce flame, shillelagh; 1: slots: 4; spells: entangle, longstrider, speak with animals, thunderwave; 2: slots: 3; spells: animal messenger, barkskin