Monster
Farrow
Outside your table’s allowed sources
Official reference · ToFW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12
- Hit points
- 27 (6d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 15
- Constitution
- 10
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 16
- Skills
- deception: +5; insight: +4; investigation: +5; perception: +6; persuasion: +5; sleight of hand: +4; stealth: +4
- Languages
- any two languages
Traits
Cunning Action
On each of its turns, Farrow can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
Farrow deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Farrow that isn't incapacitated and Farrow doesn't have disadvantage on the attack roll.
Actions
Multiattack
Farrow makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.