THE SHARED REFERENCE Adventurer

Monster

Fate Hag

Outside your table’s allowed sources

Official reference · BMT · 2014

Creature type
Fey
Size
Medium
Armor class
14 (natural armor)
Hit points
71 (13d8 + 13)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Neutral
Strength
12
Dexterity
14
Constitution
13
Intelligence
12
Wisdom
18
Charisma
15
Passive Perception
16
Saving Throws
con: +3; wis: +6
Skills
arcana: +5; deception: +6; history: +5; perception: +6
Senses
truesight 60 ft.
Languages
all
Condition Immunities
charmed

Traits

Legendary Resistance (2/Day)

If the hag fails a saving throw, it can choose to succeed instead.

Trace the Threads (1/Day)

The hag can cast the Legend Lore spell, requiring no material components and using Wisdom as the spellcasting ability.

Actions

Multiattack

The hag makes two Shears attacks. It can replace one attack with a use of Spellcasting.

Shears

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage. If the target is a creature, it has disadvantage on attack rolls until the end of the hag's next turn.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Destined Jaunt

The hag magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of itself.

Tangle Threads

The hag magically tangles a creature it can see within 60 feet of itself in spectral silver threads. The creature must succeed on a DC 14 Strength saving throw, or its speed is reduced to 0 until the end of its next turn.

Destiny Curse (Costs 2 Actions)

The hag magically curses a creature it can see within 60 feet of itself. The creature must make a DC 14 Wisdom saving throw, and the creature has disadvantage on this save if it has damaged the hag within the last minute. On a failed save, the creature has disadvantage on ability checks, attack rolls, and saving throws until the curse ends. Once per turn, when the cursed creature fails one of those d20 rolls, it takes 7 (2d6) force damage. The curse ends after 1 minute; when the creature succeeds on a total of three ability checks, attack rolls, or saving throws in any combination; or when the hag uses this action again.

Spellcasting

While holding its shears, the hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: Bless, Guidance, Silent Image

1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)

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