Monster
Fated Shaker
Outside your table’s allowed sources
Official reference · MPP · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 13, 16
- Hit points
- 76 (17d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 16
- Constitution
- 10
- Intelligence
- 15
- Wisdom
- 16
- Charisma
- 15
- Passive Perception
- 16
- Saving Throws
- int: +5; wis: +6
- Skills
- insight: +6; investigation: +5; perception: +6
- Languages
- Common plus two more languages
Actions
Multiattack
The shaker makes two Golden Rod or Radiant Bolt attacks.
Golden Rod
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.
Radiant Bolt
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) radiant damage.
Bonus actions
Commanding Words
The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4):
- 1-2: Grovel: The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition.
- 3-4: Cower: The target takes 10 (3d6) psychic damage and has the frightened condition until the end of its next turn.
The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: mage armor, mage hand
1/day each: enlarge/reduce, fly, suggestion