Monster
Fel'rekt Lafeen
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (studded leather, shield)
- Hit points
- 84 (13d8 + 26)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral Good
- Strength
- 13
- Dexterity
- 18
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 14
- Passive Perception
- 13
- Saving Throws
- dex: +6; con: +4; wis: +3
- Skills
- perception: +3; stealth: +8
- Senses
- darkvision 120 ft.
- Languages
- Elvish, Undercommon
Traits
Fey Ancestry
Fel'rekt has advantage on saving throws against being charmed, and magic can't put Fel'rekt to sleep.
Gunslinger
Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Fel'rekt's ranged attack rolls with a pistol. In addition, Fel'rekt ignores 3 and 3 when making ranged attacks with a pistol.
Sunlight Sensitivity
While in sunlight, Fel'rekt has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
Fel'rekt makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Poisonous Pistol
Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.
Innate Spellcasting
Fel'rekt's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)