Monster
Female Steeder
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 14 (natural armor)
- Hit points
- 30 (4d10 + 8)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 15
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 3
- Passive Perception
- 10
- Skills
- stealth: +7
- Senses
- darkvision 120 ft.
Traits
The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Leap
The steeder can expend all its movement on its turn to jump up to 90 feet vertically or horizontally, provided that its speed is at least 30 feet.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.
Sticky Leg (Recharges when the Steeder Has No Creatures Grappled)
Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is stuck to the steeder's leg and grappled until it escapes (escape DC 12).