Monster
Fernitha
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 153 (18d8 + 72)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 12
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 16
- Constitution
- 18
- Intelligence
- 14
- Wisdom
- 14
- Charisma
- 18
- Passive Perception
- 12
- Saving Throws
- dex: +7; con: +8; wis: +6; cha: +8
- Senses
- truesight 120 ft.
- Languages
- Infernal, telepathy 120 ft.
- Resistances
- cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- fire, poison
- Condition Immunities
- poisoned
Traits
Hellish Weapons
Fernitha's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Fernitha has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Fernitha makes three attacks.
Longsword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Reactions
Fernitha adds 4 to its AC against one melee attack that would hit it. To do so, Fernitha must see the attacker and be wielding a melee weapon.