THE SHARED REFERENCE Adventurer

Monster

Fey Spirit

Official reference · TCE · 2014

Creature type
Fey
Size
Small
Armor class
12 + the level of the spell (natural armor)
Hit points
30 + 10 for each spell level above 3rd
Speed
Walk 40 ft.
Alignment
Unaligned
Strength
13
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
11
Charisma
16
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Sylvan, understands the languages you speak
Condition Immunities
charmed

Actions

Multiattack

The fey makes a number of attacks equal to half this spell's level (rounded down).

Shortsword

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d6 + 3 + summonSpellLevel piercing damage + 1d6 force damage.

Bonus actions

Fey Step

The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey's chosen mood:

  • Fuming: The fey has advantage on the next attack roll it makes before the end of this turn.
  • Mirthful: The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
  • Tricksy: The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.

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