Monster
Fey Spirit
Official reference · TCE · 2014
- Creature type
- Fey
- Size
- Small
- Armor class
- 12 + the level of the spell (natural armor)
- Hit points
- 30 + 10 for each spell level above 3rd
- Speed
- Walk 40 ft.
- Alignment
- Unaligned
- Strength
- 13
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 16
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Sylvan, understands the languages you speak
- Condition Immunities
- charmed
Actions
Multiattack
The fey makes a number of attacks equal to half this spell's level (rounded down).
Shortsword
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d6 + 3 + summonSpellLevel piercing damage + 1d6 force damage.
Bonus actions
Fey Step
The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey's chosen mood:
- Fuming: The fey has advantage on the next attack roll it makes before the end of this turn.
- Mirthful: The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
- Tricksy: The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.