THE SHARED REFERENCE Adventurer

Monster

Feyr

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Aberration
Size
Large
Armor class
16 (natural armor)
Hit points
88 (16d10)
Speed
Fly 50 ft. (hover)
Challenge rating
5
Alignment
Chaotic Evil
Strength
16
Dexterity
16
Constitution
11
Intelligence
14
Wisdom
14
Charisma
11
Passive Perception
15
Saving Throws
int: +5; wis: +5
Skills
perception: +5; stealth: +9
Senses
darkvision 120 ft.
Condition Immunities
frightened

Traits

Unusual Nature

The feyr doesn't require air.

Actions

Multiattack

The feyr makes one Frightful Bite attack and one Tentacle attack.

Frightful Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and each creature within 10 feet of the feyr that can see it must succeed on a DC 13 Wisdom saving throw or be frightened of the feyr until the end of the feyr's next turn.

Tentacle

Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 17 (4d6 + 3) psychic damage, and the target is grappled (escape DC 13). Until this grapple ends, the feyr can't use this tentacle against other targets. The feyr has two tentacles, each of which can grapple one creature.

Invisibility

The feyr becomes invisible until it attacks, uses Nightmare Fuel, or uses a bonus action to become visible.

Nightmare Fuel (1/Day)

The feyr targets one unconscious creature it can see within 10 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or take 27 (5d10) psychic damage, and the feyr gains temporary hit points equal to the damage dealt.

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