Monster
Fiend Cultist
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 127 (17d8 + 51)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Neutral Evil
- Strength
- 19
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 18
- Charisma
- 10
- Passive Perception
- 17
- Initiative
- +5
- Saving Throws
- con: +6; wis: +7
- Skills
- perception: +7; religion: +4
- Senses
- Darkvision 90 ft. (unimpeded by magical Darkness)
- Languages
- Abyssal, Common, Infernal
Actions
Multiattack
The cultist makes three Pact Axe attacks.
Pact Axe
Melee Attack: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage plus 13 (3d8) Fire damage.
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
At will: Scorching Ray (level 5 version), Thaumaturgy
2/day: Fireball (level 6 version)
The cultist casts Hellish Rebuke in response to that spell's trigger, using the same spellcasting ability as Spellcasting.
At will: Hellish Rebuke