THE SHARED REFERENCE Adventurer

Monster

Fiendish Auger

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Construct
Size
Huge
Armor class
15 (natural armor)
Hit points
85 (9d12 + 27)
Speed
Walk 40 ft., Burrow 30 ft.
Challenge rating
5
Alignment
Neutral Evil
Strength
23
Dexterity
10
Constitution
17
Intelligence
6
Wisdom
12
Charisma
5
Passive Perception
11
Senses
blindsight 60 ft. (can't see beyond this radius)
Immunities
fire, poison
Condition Immunities
blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Traits

Siege Monster

The auger deals double damage to objects and structures.

Tunneler

The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Flaming Drill

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 (2d10) piercing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.

Bonus actions

Burst of Heat (Recharge 5–6)

The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area must make a DC 17 Constitution saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.

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