Monster
Fiendish Auger
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Construct
- Size
- Huge
- Armor class
- 15 (natural armor)
- Hit points
- 85 (9d12 + 27)
- Speed
- Walk 40 ft., Burrow 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 23
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 6
- Wisdom
- 12
- Charisma
- 5
- Passive Perception
- 11
- Senses
- blindsight 60 ft. (can't see beyond this radius)
- Immunities
- fire, poison
- Condition Immunities
- blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Traits
Siege Monster
The auger deals double damage to objects and structures.
Tunneler
The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Flaming Drill
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 (2d10) piercing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.
Bonus actions
Burst of Heat (Recharge 5–6)
The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area must make a DC 17 Constitution saving throw, taking 13 (3d8) fire damage on a failed save, or half as much damage on a successful one.