Monster
Fire Elemental Myrmidon
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Elemental
- Size
- Medium
- Armor class
- 18 (plate armor)
- Hit points
- 123 (19d8 + 38)
- Speed
- Walk 40 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 13
- Dexterity
- 18
- Constitution
- 15
- Intelligence
- 9
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Ignan, one language of its creator's choice
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- fire, poison
- Condition Immunities
- paralyzed, petrified, poisoned, prone
Traits
Illumination
The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
Magic Weapons
The myrmidon's weapon attacks are magical.
Water Susceptibility
For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.
Actions
Multiattack
The myrmidon makes three scimitar attacks.
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Fiery Strikes (Recharge 6)
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.