Monster
Fire Giant Dreadnought
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 21 (plate, Dual Shields)
- Hit points
- 187 (15d12 + 90)
- Speed
- Walk 30 ft.
- Challenge rating
- 14
- Alignment
- Lawful Evil
- Strength
- 27
- Dexterity
- 9
- Constitution
- 23
- Intelligence
- 8
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 15
- Saving Throws
- dex: +4; con: +11; cha: +5
- Skills
- athletics: +13; perception: +5
- Languages
- Giant
- Immunities
- fire
Traits
Dual Shields
The giant carries two shields, which together give the giant +3 to its AC (accounted for above).
Actions
Multiattack
The giant makes two Fireshield or Rock attacks.
Fireshield
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.
Rock
Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Shield Charge (Recharge 5–6)
The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, that creature must succeed on a DC 21 Strength saving throw or take 36 (8d6 + 8) bludgeoning damage plus 14 (4d6) fire damage and be pushed up to 30 feet and knocked prone.