THE SHARED REFERENCE Adventurer

Monster

Fire Giant Dreadnought

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Giant
Size
Huge
Armor class
21 (plate armor, shields)
Hit points
187 (15d12 + 90)
Speed
Walk 30 ft.
Challenge rating
14
Alignment
Lawful Evil
Strength
27
Dexterity
9
Constitution
23
Intelligence
8
Wisdom
10
Charisma
11
Passive Perception
15
Saving Throws
dex: +4; con: +11; cha: +5
Skills
athletics: +13; perception: +5
Languages
Giant
Immunities
fire

Traits

Dual Shields

The giant carries two shields, each of which is accounted for in the giant's AC. The giant must stow or drop one of its shields to hurl rocks.

Actions

Multiattack

The giant makes two fireshield attacks.

Fireshield

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

Rock

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Shield Charge

The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already prone.

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