THE SHARED REFERENCE Adventurer

Monster

Fire Giant of Evil Fire

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Giant
Size
Huge
Armor class
18 (plate)
Hit points
150 (12d12 + 72)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Lawful Evil
Strength
25
Dexterity
9
Constitution
23
Intelligence
10
Wisdom
19
Charisma
14
Passive Perception
18
Saving Throws
con: +10; wis: +8; cha: +6
Skills
athletics: +11; perception: +8
Languages
Common, Giant, Ignan
Immunities
fire

Traits

Shrapnel Explosion

When the giant drops to 0 hit points, its armor explodes, destroying the giant's body and scattering the armor as shrapnel. Creatures within 10 feet of the giant when its armor explodes must make a DC 18 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack

The giant makes two Searing Scepter attacks or two Bolt of Imix attacks.

Searing Scepter

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the target is magically branded. While branded in this way, the target becomes visible if it's invisible, can't become invisible, and sheds dim light in a 5-foot radius. The brand disappears after 24 hours, or it can be removed from a creature or an object by any spell that ends a curse.

Bolt of Imix

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 20 (3d10 + 4) fire damage, and the target must succeed on a DC 16 Wisdom saving throw or have the frightened condition until the end of the target's next turn.

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