Monster
Fire Guardian
Outside your table’s allowed sources
Official reference · PSX · 2014
- Creature type
- Elemental
- Size
- Large
- Armor class
- 13
- Hit points
- 102 (12d10 + 36)
- Speed
- Walk 50 ft.
- Challenge rating
- 5
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 17
- Constitution
- 16
- Intelligence
- 6
- Wisdom
- 10
- Charisma
- 7
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Ignan
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- fire, poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Fire Form
The fire guardian can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fire guardian or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the fire guardian can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination
The fire guardian sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility
For every 5 feet the fire guardian moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack
The fire guardian makes two touch attacks.
Touch
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.