THE SHARED REFERENCE Adventurer

Monster

Fire Hellion

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Fiend
Size
Huge
Armor class
18 (plate)
Hit points
175 (14d12 + 84)
Speed
Walk 30 ft.
Challenge rating
11
Alignment
Lawful Evil
Strength
25
Dexterity
10
Constitution
23
Intelligence
16
Wisdom
14
Charisma
21
Passive Perception
16
Saving Throws
wis: +6; cha: +9
Skills
arcana: +7; athletics: +11; perception: +6
Senses
darkvision 120 ft.
Languages
Common, Giant, Infernal
Immunities
fire
Condition Immunities
charmed, frightened

Traits

Magic Resistance

The hellion has advantage on saving throws against spells and other magical effects.

Soul Taker

A Giant or a Humanoid that is reduced to 0 hit points by the hellion dies, and its soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in 1d4 hours. If the creature isn't revived before then, it can be restored to life only by a wish spell or by killing the lemure and casting true resurrection on the creature's original body.

Actions

Multiattack

The hellion makes two Morningstar attacks.

Morningstar

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage plus 11 (2d10) fire damage. If the target is a creature, it can't regain hit points until the start of the hellion's next turn.

Infernal Orb

The hellion hurls a magical ball of fire that explodes in a 20-foot-radius sphere centered on a point the hellion can see within 120 feet of itself. The sphere spreads around corners. Each creature in that area must make a DC 17 Dexterity saving throw. A creature takes 18 (4d8) fire damage and 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

Quick preview