THE SHARED REFERENCE Adventurer

Monster

Firegaunt

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Undead
Size
Huge
Armor class
15 (damaged plate)
Hit points
175 (14d12 + 84)
Speed
Walk 40 ft.
Challenge rating
11
Alignment
Lawful Evil
Strength
25
Dexterity
7
Constitution
23
Intelligence
10
Wisdom
14
Charisma
13
Passive Perception
16
Saving Throws
dex: +2; con: +10; cha: +5
Skills
athletics: +11; perception: +6
Languages
Giant
Resistances
necrotic
Immunities
fire, poison
Condition Immunities
exhaustion, petrified, poisoned

Traits

Fire Blood

Whenever a creature within 5 feet of the firegaunt hits the firegaunt with a melee attack that deals piercing or slashing damage, that creature takes 5 (1d10) fire damage.

Actions

Multiattack

The firegaunt makes two Heated Maul attacks.

Heated Maul

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. The firegaunt can cause the maul to erupt with crimson flames, and the target must succeed on a DC 18 Dexterity saving throw or take 10 (3d6) fire damage and 10 (3d6) necrotic damage. The maul can erupt with flames in this way only once per turn.

Crimson Rays (Recharge 5–6)

The firegaunt emits beams of fire from its eyes, mouth, and wounds in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. On a success or failure, that creature catches fire. Until the burning creature or another creature that can reach it takes an action to extinguish the fire, the burning creature can't regain hit points and takes 5 (1d10) fire damage at the start of each of its turns.

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