Monster
Firenewt Warlock of Imix
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Elemental
- Size
- Medium
- Armor class
- 10
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Neutral Evil
- Strength
- 13
- Dexterity
- 11
- Constitution
- 12
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 14
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- Draconic, Ignan
- Immunities
- fire
Traits
Amphibious
The firenewt can breathe air and water.
Magical darkness doesn't impede the firenewt's darkvision.
Imix's Blessing
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Multiattack
The firenewt makes three Morningstar or Fire Ray attacks.
Morningstar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Fire Ray
Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: guidance, light, mage armor, mage hand, prestidigitation