THE SHARED REFERENCE Adventurer

Monster

Firenewt Warlock of Imix

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
10, 13
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Neutral Evil
Strength
13
Dexterity
11
Constitution
12
Intelligence
9
Wisdom
11
Charisma
14
Passive Perception
10
Senses
darkvision 120 ft. (penetrates magical darkness)
Languages
Draconic, Ignan
Immunities
fire

Traits

Amphibious

The firenewt can breathe air and water.

Imix's Blessing

When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

Actions

Morningstar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Innate Spellcasting

The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.

At will: mage armor

Spellcasting

The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Spell slots: 0: spells: fire bolt, guidance, light, mage hand, prestidigitation; 2: lower: 1; slots: 2; spells: burning hands, flaming sphere, hellish rebuke, scorching ray

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