Monster
Firenewt Warlock of Imix
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10, 13
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Neutral Evil
- Strength
- 13
- Dexterity
- 11
- Constitution
- 12
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 14
- Passive Perception
- 10
- Senses
- darkvision 120 ft. (penetrates magical darkness)
- Languages
- Draconic, Ignan
- Immunities
- fire
Traits
Amphibious
The firenewt can breathe air and water.
Imix's Blessing
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Innate Spellcasting
The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
At will: mage armor
The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Spell slots: 0: spells: fire bolt, guidance, light, mage hand, prestidigitation; 2: lower: 1; slots: 2; spells: burning hands, flaming sphere, hellish rebuke, scorching ray