Monster
Flameskull
Official reference · MM · 2014
- Creature type
- Undead
- Size
- Tiny
- Armor class
- 13
- Hit points
- 40 (9d4 + 18)
- Speed
- Fly 40 ft. (hover)
- Challenge rating
- 4
- Alignment
- Neutral Evil
- Strength
- 1
- Dexterity
- 17
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 12
- Skills
- arcana: +5; perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- lightning, necrotic, piercing
- Immunities
- cold, fire, poison
- Condition Immunities
- charmed, frightened, paralyzed, poisoned, prone
Traits
Illumination
The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Magic Resistance
The flameskull has advantage on saving throws against spells and other magical effects.
Rejuvenation
If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Actions
Multiattack
The flameskull uses Fire Ray twice.
Fire Ray
Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.
The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:
Spell slots: 0: spells: mage hand; 1: slots: 3; spells: magic missile, shield; 2: slots: 2; spells: blur, flaming sphere; 3: slots: 1; spells: fireball