Monster
Flameskull
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Tiny
- Armor class
- 13
- Hit points
- 40 (9d4 + 18)
- Speed
- Walk 5 ft., Fly 40 ft. (hover)
- Challenge rating
- 4
- Alignment
- Neutral Evil
- Strength
- 1
- Dexterity
- 17
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 12
- Skills
- arcana: +5; perception: +2
- Senses
- Darkvision 60 ft.
- Languages
- Common plus two other languages
- Immunities
- fire, necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned, prone
Traits
Illumination
The flameskull sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Magic Resistance
The flameskull has Advantage on saving throws against spells and other magical effects.
Undead Restoration
If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on them.
Actions
Multiattack
The flameskull makes two Fire Ray attacks.
Fire Ray
Melee Ranged Attack: +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Fire damage.
The flameskull casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: Mage Hand
1/day: Fireball
2/day: Magic Missile (level 2 version)