THE SHARED REFERENCE Adventurer

Monster

Flameskull

Official reference · XMM · 2024

Creature type
Undead
Size
Tiny
Armor class
13
Hit points
40 (9d4 + 18)
Speed
Walk 5 ft., Fly 40 ft. (hover)
Challenge rating
4
Alignment
Neutral Evil
Strength
1
Dexterity
17
Constitution
14
Intelligence
16
Wisdom
10
Charisma
11
Passive Perception
12
Skills
arcana: +5; perception: +2
Senses
Darkvision 60 ft.
Languages
Common plus two other languages
Immunities
fire, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned, prone

Traits

Illumination

The flameskull sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

Magic Resistance

The flameskull has Advantage on saving throws against spells and other magical effects.

Undead Restoration

If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on them.

Actions

Multiattack

The flameskull makes two Fire Ray attacks.

Fire Ray

Melee Ranged Attack: +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Fire damage.

Spellcasting

The flameskull casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 13):

At will: Mage Hand

1/day: Fireball

2/day: Magic Missile (level 2 version)

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