Monster
Flaming Skeleton
Official reference · XMM · 2024
- Creature type
- Undead
- Size
- Medium
- Armor class
- 15
- Hit points
- 65 (10d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 15
- Charisma
- 8
- Passive Perception
- 12
- Senses
- Darkvision 60 ft.
- Languages
- understands Common plus one other language but can't speak
- Immunities
- fire, poison
- Condition Immunities
- exhaustion, poisoned
- Vulnerabilities
- bludgeoning
Traits
Death Burst
The skeleton explodes when it dies. Dexterity Saving Throw: DC 12, each creature in a 10-foot Emanation originating from the skeleton. Failure: 14 (4d6) Fire damage. Success: Half damage.
Illumination
The skeleton sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Actions
Multiattack
The skeleton makes two attacks, using Flame Scepter or Hurl Flame in any combination.
Flame Scepter
Melee Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 3 (1d6) Fire damage.
Hurl Flame
Ranged Attack: +4, range 60 ft. Hit: 7 (1d10 + 2) Fire damage.