Monster
Fleecemane Lion
Outside your table’s allowed sources
Official reference · MOT · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 45 (6d10 + 12)
- Speed
- Walk 50 ft.
- Challenge rating
- 3
- Alignment
- Unaligned
- Strength
- 19
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 6
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 14
- Saving Throws
- str: +6; con: +4
- Skills
- perception: +4; stealth: +5
Traits
Keen Smell
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap
With a 10-foot running start, the lion can long jump up to 25 feet.
Spell Turning
The lion has advantage on saving throws against any spell that targets only the lion (not an area). If the lion's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the lion and instead targets the caster.
Actions
Multiattack
The lion makes two attacks: one with its bite and one with its claw.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Legendary action uses: 2. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Claw
The lion makes one claw attack.
Roar (Costs 2 Actions)
The lion emits a magical roar. Each creature within 60 feet of the lion that can hear the roar must succeed on a DC 12 Wisdom saving throw or be frightened of the lion until the end of the lion's next turn.