THE SHARED REFERENCE Adventurer

Monster

Flesh Colossus

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Construct
Size
Gargantuan
Armor class
14 (natural armor)
Hit points
280 (16d20 + 112)
Speed
Walk 60 ft.
Challenge rating
20
Alignment
Unaligned
Strength
24
Dexterity
9
Constitution
24
Intelligence
6
Wisdom
10
Charisma
5
Passive Perception
10
Senses
darkvision 120 ft.
Languages
understands Giant but can't speak
Immunities
lightning, poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Berserk

If the core inside the colossus is destroyed, the colossus goes berserk. On each of its turns while berserk, the colossus attacks the nearest creature it can see. If no creature is near enough to move to and attack, the colossus attacks an object. Once the colossus goes berserk, it remains berserk until it is destroyed.

Immutable Form

The colossus is immune to any spell or effect that would alter its form.

Magic Resistance

The colossus has advantage on saving throws against spells and other magical effects.

Siege Monster

The colossus deals double damage to objects and structures.

Actions

Multiattack

The colossus makes two Fist attacks.

Fist

Melee Weapon Attack: +13 to hit (with advantage if the colossus is berserk), reach 20 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage. If the target is a Large or smaller creature, it is pulled up to 15 feet toward the colossus, it has the grappled condition (escape DC 17), and it has the restrained condition until this grapple ends. The colossus can have up to two creatures grappled this way at a time.

Elemental Breath (Recharge 5–6)

The colossus exhales a cloud swirling with elemental energy in a 90-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw. On a failed save, a creature takes 40 (9d8) damage of a type of the colossus's choosing: acid, cold, fire, or lightning. On a successful save, a creature takes half as much damage.

At the same time as the colossus releases this exhalation, creatures inside the colossus's chest cavity take 40 (9d8) force damage from churning elemental energy.

Bonus actions

Bite

Melee Weapon Attack: +13 to hit, reach 5 ft., one Large or smaller creature grappled by the colossus. Hit: 20 (3d8 + 7) bludgeoning damage, and the creature is swallowed. A swallowed creature has the restrained condition, has 3 against attacks and other effects outside the colossus, and takes 10 (3d6) force damage at the start of each of the colossus's turns.

The colossus's chest cavity can hold up to two creatures at a time. Inside its chest cavity is its core, which is a Large object with AC 16 that is immune to lightning, poison, and psychic damage. It has 140 hit points and sheds dim light in a 10-foot radius. If the core is destroyed, the colossus regurgitates all swallowed creatures, each of which falls in a space within 10 feet of the colossus and has the prone condition, and the colossus can no longer swallow a creature. If the colossus dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 10 feet of movement, exiting with the prone condition.

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