THE SHARED REFERENCE Adventurer

Monster

Flind

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (chain mail)
Hit points
127 (15d8 + 60)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Chaotic Evil
Strength
20
Dexterity
10
Constitution
19
Intelligence
11
Wisdom
13
Charisma
12
Passive Perception
15
Saving Throws
con: +8; wis: +5
Skills
intimidation: +5; perception: +5
Senses
darkvision 60 ft.
Languages
Abyssal, Gnoll

Traits

Aura of Blood Thirst

If the flind isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of the flind.

Actions

Multiattack

The flind makes three attacks: one with each of its different flail attacks or three with its longbow.

Flail of Madness

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.

Flail of Pain

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 22 (4d10) psychic damage.

Flail of Paralysis

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.

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