Monster
Flux Blastseeker
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 15
- Hit points
- 55 (10d8 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 20
- Wisdom
- 9
- Charisma
- 14
- Passive Perception
- 12
- Saving Throws
- dex: +5; int: +8
- Skills
- arcana: +8; perception: +2
- Languages
- Common plus any one language
Traits
Fluxbending Overcast (Recharge 5–6)
The blastseeker can create an additional effect immediately after casting a spell. Roll a d6 to determine the effect: 1-3. The blastseeker teleports, swapping places with a creature it can see within 30 feet of it. 4-6. The blastseeker and each creature within 10 feet of it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage.
Actions
Quarterstaff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Innate Spellcasting
The blastseeker's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn't function for others:
3/day each: mage armor (self only), scorching ray
1/day each: banishment, cone of cold, dimension door, fireball, ice storm