THE SHARED REFERENCE Adventurer

Monster

Fluxcharger

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Elemental
Size
Large
Armor class
16 (natural armor)
Hit points
60 (8d10 + 16)
Speed
Fly 60 ft.
Challenge rating
7
Alignment
Chaotic Neutral
Strength
15
Dexterity
18
Constitution
15
Intelligence
6
Wisdom
10
Charisma
7
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Draconic
Resistances
thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
lightning, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Amplify Lightning

Whenever a spell that deals lightning damage includes one or more fluxchargers in its area, the spell deals an extra 9 (2d8) lightning damage.

Actions

Multiattack

The fluxcharger makes two slam attacks or uses Arc Lightning twice.

Slam

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) fire damage.

Arc Lightning

Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 16 (3d10) lightning damage, and lightning jumps from the target to one creature of the fluxcharger's choice that it can see within 30 feet of the target. That second creature must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) lightning damage. The fluxcharger takes 5 (1d10) force damage after resolving the attack.

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