Monster
Flying Wand
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Construct
- Size
- Small
- Armor class
- 17 (natural armor)
- Hit points
- 17 (5d6)
- Speed
- Fly 50 ft. (hover)
- Challenge rating
- 1/4
- Alignment
- Unaligned
- Strength
- 12
- Dexterity
- 15
- Constitution
- 11
- Intelligence
- 1
- Wisdom
- 5
- Charisma
- 1
- Passive Perception
- 7
- Saving Throws
- dex: +4
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Traits
Antimagic Susceptibility
The wand is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the wand must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the wand remains motionless and isn't flying, it is indistinguishable from a normal wand.
Actions
The wand shoots a dart of magical force at one creature that it can detect within 60 feet of it. The target takes 3 (1d4 + 1) force damage as the dart hits it unerringly.