THE SHARED REFERENCE Adventurer

Monster

Foghome

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (chain shirt)
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral Good
Strength
10
Dexterity
10
Constitution
12
Intelligence
13
Wisdom
16
Charisma
13
Passive Perception
13
Skills
medicine: +7; persuasion: +3; religion: +5
Languages
any two languages, Elvish, Giant

Traits

Divine Eminence

As a bonus action, Foghome can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Foghome expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Powerful Build

Foghome counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.

Speech of Beast and Leaf

Foghome can communicate in a limited way with Beasts and Plants. These creatures understand the meaning of Foghome's words, though Foghome has no ability to understand their languages. In addition, Foghome has advantage on Charisma checks they make to influence a Beast or Plant.

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spellcasting

Foghome is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Foghome has the following cleric spells prepared:

Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: cure wounds, guiding bolt, sanctuary; 2: slots: 3; spells: lesser restoration, spiritual weapon; 3: slots: 2; spells: dispel magic, spirit guardians

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