Monster
Foghome
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (chain shirt)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Neutral Good
- Strength
- 10
- Dexterity
- 10
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 13
- Passive Perception
- 13
- Skills
- medicine: +7; persuasion: +3; religion: +5
- Languages
- any two languages, Elvish, Giant
Traits
Divine Eminence
As a bonus action, Foghome can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Foghome expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Powerful Build
Foghome counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.
Speech of Beast and Leaf
Foghome can communicate in a limited way with Beasts and Plants. These creatures understand the meaning of Foghome's words, though Foghome has no ability to understand their languages. In addition, Foghome has advantage on Charisma checks they make to influence a Beast or Plant.
Actions
Mace
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Foghome is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Foghome has the following cleric spells prepared:
Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 4; spells: cure wounds, guiding bolt, sanctuary; 2: slots: 3; spells: lesser restoration, spiritual weapon; 3: slots: 2; spells: dispel magic, spirit guardians