THE SHARED REFERENCE Adventurer

Monster

Fomorian Noble

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Giant
Size
Huge
Armor class
14, 17
Hit points
253 (22d12 + 110)
Speed
Walk 30 ft.
Challenge rating
15
Alignment
Chaotic Evil
Strength
23
Dexterity
18
Constitution
20
Intelligence
19
Wisdom
14
Charisma
16
Passive Perception
17
Saving Throws
int: +9; wis: +7; cha: +8
Skills
arcana: +14; perception: +7; stealth: +9
Languages
Giant plus any three languages
Condition Immunities
charmed

Actions

Multiattack

The fomorian makes three Rod attacks.

Rod

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 11 (2d10) force damage.

Bonus actions

Beguiling Presence

The fomorian targets a creature it can see within 60 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition for 1 minute. An affected target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all fomorians' Beguiling Presence for the next 24 hours.

Spellcasting

The fomorian casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: mage armor (self only), mage hand, prestidigitation

1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)

Quick preview