Monster
Fomorian
Official reference · XMM · 2024
- Creature type
- Giant
- Size
- Huge
- Armor class
- 14
- Hit points
- 172 (15d12 + 75)
- Speed
- Walk 40 ft.
- Challenge rating
- 8
- Alignment
- Chaotic Evil
- Strength
- 23
- Dexterity
- 10
- Constitution
- 20
- Intelligence
- 9
- Wisdom
- 14
- Charisma
- 6
- Passive Perception
- 18
- Skills
- perception: +8; stealth: +3
- Senses
- Darkvision 120 ft.
- Languages
- Giant, Undercommon
Actions
Multiattack
The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.
Stone Club
Melee Attack: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.
Warping Hex (Recharge 4–6)
Wisdom Saving Throw: DC 16, one creature the fomorian can see within 120 feet. Failure: 21 (6d6) Psychic damage, and the target gains 1 Exhaustion level. Success: Half damage only.