THE SHARED REFERENCE Adventurer

Monster

Forest Master

Outside your table’s allowed sources

Official reference · MCV2DC · 2014

Creature type
Celestial
Size
Large
Armor class
16 (natural armor)
Hit points
105 (14d10 + 28)
Speed
Walk 50 ft.
Challenge rating
8
Alignment
Neutral Good
Strength
18
Dexterity
14
Constitution
15
Intelligence
13
Wisdom
19
Charisma
17
Passive Perception
17
Saving Throws
int: +4; wis: +7
Skills
insight: +7; nature: +4; perception: +7
Senses
darkvision 60 ft.
Languages
Celestial, Elvish, Sylvan, telepathy 60 ft.
Immunities
poison
Condition Immunities
charmed, paralyzed, poisoned

Traits

Legendary Resistance (2/Day)

If the Forest Master fails a saving throw, he can choose to succeed instead.

Magic Resistance

The Forest Master has advantage on saving throws against spells and other magical effects.

Master of Beasts

The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.

Actions

Multiattack

The Forest Master makes either two Hooves attacks, two Moon Bolt attacks, or one of each.

Hooves

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Moon Bolt

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d6 + 4) radiant damage.

Bonus actions

Erupting Briars (Recharge 4–6)

The Forest Master touches his horn to the earth and causes a 5-foot-tall wall of briars to erupt in a 90-foot line that is 10 feet wide. When the wall appears, each creature in its area is pushed into the nearest unoccupied space adjacent to the wall and must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save or half as much damage on a successful one.

The wall of briars lasts until the start of the Forest Master's next turn. The wall blocks line of sight and counts as difficult terrain for all creatures except the Forest Master. The first time a creature enters the wall's area on a turn, that creature must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) piercing damage.

Reactions

Misty Escape

If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or carrying, teleports to an unoccupied space within 30 feet that he can see.

Spellcasting

The Forest Master casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: druidcraft, fog cloud, guidance

2/day each: goodberry, greater restoration, pass without trace, speak with plants

Quick preview