Monster
Frontline Medic
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 20 (plate armor, shield)
- Hit points
- 19 (3d8 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Lawful Good
- Strength
- 15
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 12
- Passive Perception
- 13
- Skills
- medicine: +5; perception: +3
- Languages
- any one language (usually Common)
Actions
Spear
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
The medic is a 3rd-level Boros spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The medic has the following cleric spells prepared:
Spell slots: 0: spells: mending, resistance, spare the dying; 1: slots: 4; spells: cure wounds, sanctuary; 2: slots: 2; spells: aid, lesser restoration