THE SHARED REFERENCE Adventurer

Monster

Frost Giant Everlasting One

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Official reference · MPMM · 2014

Creature type
Giant
Size
Huge
Armor class
15 (patchwork armor)
Hit points
189 (14d12 + 98)
Speed
Walk 40 ft.
Challenge rating
12
Alignment
Chaotic Evil
Strength
25
Dexterity
9
Constitution
24
Intelligence
9
Wisdom
10
Charisma
12
Passive Perception
14
Saving Throws
str: +11; con: +11; wis: +4
Skills
athletics: +11; perception: +4
Senses
darkvision 60 ft.
Languages
Giant
Immunities
cold

Traits

Extra Heads

The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Regeneration

The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The giant makes two Greataxe or Rock attacks.

Greataxe

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.

Rock

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Bonus actions

Vaprak's Rage (Recharges after a Short or Long Rest)

The giant enters a rage. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits:

  • The giant has advantage on Strength checks and Strength saving throws.
  • When it makes a melee weapon attack, the giant gains a +4 bonus to the damage roll.
  • The giant has resistance to bludgeoning, piercing, and slashing damage.

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