Monster
Frost Giant Zombie
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Undead
- Size
- Huge
- Armor class
- 15 (patchwork armor)
- Hit points
- 138 (12d12 + 60)
- Speed
- Walk 40 ft.
- Challenge rating
- 9
- Alignment
- Neutral Evil
- Strength
- 23
- Dexterity
- 6
- Constitution
- 21
- Intelligence
- 3
- Wisdom
- 6
- Charisma
- 5
- Passive Perception
- 8
- Saving Throws
- wis: +2
- Senses
- darkvision 60 ft.
- Languages
- understands Giant but can't speak
- Immunities
- cold, poison
- Condition Immunities
- poisoned
Traits
Numbing Aura
Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution saving throw. Unless the save succeeds, the creature can't make more than one attack, or take a bonus action on that turn.
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack
The zombie makes two weapon attacks.
Greataxe
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Hurl Rock
Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Freezing Stare
The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.