THE SHARED REFERENCE Adventurer

Monster

Frost Giant Zombie

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Undead
Size
Huge
Armor class
15 (patchwork armor)
Hit points
138 (12d12 + 60)
Speed
Walk 40 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
23
Dexterity
6
Constitution
21
Intelligence
3
Wisdom
6
Charisma
5
Passive Perception
8
Saving Throws
wis: +2
Senses
darkvision 60 ft.
Languages
understands Giant but can't speak
Immunities
cold, poison
Condition Immunities
poisoned

Traits

Numbing Aura

Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution saving throw. Unless the save succeeds, the creature can't make more than one attack, or take a bonus action on that turn.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes two weapon attacks.

Greataxe

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Hurl Rock

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Freezing Stare

The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.

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