Monster
Frost Salamander
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Official reference · MPMM · 2014
- Creature type
- Elemental
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 168 (16d12 + 64)
- Speed
- Walk 60 ft., Burrow 40 ft., Climb 40 ft.
- Challenge rating
- 9
- Alignment
- Unaligned
- Strength
- 20
- Dexterity
- 12
- Constitution
- 18
- Intelligence
- 7
- Wisdom
- 11
- Charisma
- 7
- Passive Perception
- 14
- Saving Throws
- con: +8; wis: +4
- Skills
- perception: +4
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Languages
- Primordial
- Immunities
- cold
- Vulnerabilities
- fire
Traits
Burning Fury
When the salamander takes fire damage, its Freezing Breath automatically recharges.
Actions
Multiattack
The salamander makes one Bite attack and four Claw attacks.
Bite
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 5 (1d10) cold damage.
Claw
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Freezing Breath (Recharge 6)
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.