Monster
Frost Salamander
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Official reference · MTF · 2014
- Creature type
- Elemental
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 168 (16d12 + 64)
- Speed
- Walk 60 ft., Burrow 40 ft., Climb 40 ft.
- Challenge rating
- 9
- Alignment
- Unaligned
- Strength
- 20
- Dexterity
- 12
- Constitution
- 18
- Intelligence
- 7
- Wisdom
- 11
- Charisma
- 7
- Passive Perception
- 14
- Saving Throws
- con: +8; wis: +4
- Skills
- perception: +4
- Senses
- darkvision 60 ft., tremorsense 60 ft.
- Languages
- Primordial
- Immunities
- cold
- Vulnerabilities
- fire
Traits
Burning Fury
When the salamander takes fire damage, its Freezing Breath automatically recharges.
Actions
Multiattack
The salamander makes five attacks: four with its claws and one with its bite.
Claws
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Bite
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.
Freezing Breath (Recharge 6)
The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.