THE SHARED REFERENCE Adventurer

Monster

Frozen Golem

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Construct
Size
Large
Armor class
20 (natural armor)
Hit points
210 (20d10 + 100)
Speed
Walk 30 ft.
Challenge rating
16
Alignment
Unaligned
Strength
24
Dexterity
9
Constitution
20
Intelligence
3
Wisdom
11
Charisma
1
Passive Perception
10
Senses
darkvision 120 ft.
Languages
understands the languages of its creator but can't speak
Immunities
cold, fire, poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Fire Absorption

Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two melee attacks.

Slam

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5–6)

The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

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