THE SHARED REFERENCE Adventurer

Monster

Fury of Kostchtchie

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Fiend
Size
Huge
Armor class
16 (natural armor)
Hit points
216 (16d12 + 112)
Speed
Walk 40 ft.
Challenge rating
14
Alignment
Chaotic Evil
Strength
26
Dexterity
10
Constitution
25
Intelligence
10
Wisdom
12
Charisma
11
Passive Perception
16
Saving Throws
con: +12; wis: +6
Skills
athletics: +13; perception: +6
Senses
darkvision 120 ft.
Languages
Abyssal, Giant
Resistances
fire, lightning, poison
Immunities
cold
Condition Immunities
charmed, frightened, poisoned

Traits

Chilling Aura

A creature that starts its turn within 10 feet of the fury must succeed on a DC 20 Constitution saving throw or take 11 (2d10) cold damage.

Magic Resistance

The fury has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The fury makes two Fist or Rock attacks.

Fist

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 10 (3d6) cold damage, or 17 (5d6) cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.

Rock

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Bonus actions

Charge

The fury can move up to its speed toward an enemy it can see.

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