THE SHARED REFERENCE Adventurer

Monster

Galazeth Prismari

Outside your table’s allowed sources

Official reference · SCC · 2014

Creature type
Dragon
Size
Gargantuan
Armor class
21 (natural armor)
Hit points
402 (23d20 + 161)
Speed
Walk 40 ft., Fly 80 ft.
Challenge rating
23
Alignment
Chaotic Neutral
Strength
26
Dexterity
14
Constitution
25
Intelligence
18
Wisdom
20
Charisma
26
Passive Perception
22
Saving Throws
dex: +9; con: +14; wis: +12; cha: +15
Skills
acrobatics: +16; arcana: +18; perception: +12; performance: +22
Senses
blindsight 120 ft.
Languages
Common, Draconic
Resistances
lightning
Immunities
cold, fire

Traits

Legendary Resistance (3/Day)

If Galazeth fails a saving throw, he can choose to succeed instead.

Actions

Multiattack

Galazeth makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 13 (1d10 + 8) piercing damage plus 5 (1d10) lightning damage.

Claw

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked prone.

Dancing Elements Breath (Recharge 5–6)

Galazeth exhales a blast of flames and ice in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than 3) and taking 38 (7d10) fire damage and 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Claw

Galazeth makes one Claw attack.

Lightning Flash (Costs 2 Actions)

Galazeth moves up to half his flying speed without provoking opportunity attacks. When he passes within 15 feet of a creature during this move, that creature must succeed on a DC 22 Dexterity saving throw or take 11 (2d10) lightning damage. A creature can take this damage no more than once during the move.

Flowing Creation (Costs 3 Actions)

Galazeth magically summons 1d4 elemental mascots in unoccupied spaces he can see within 60 feet of himself. The art elementals obey his commands and take their turns immediately after his. Any creature, other than an art elemental, takes 5 (1d10) cold, fire, or lightning damage (Galazeth's choice) if it ends its turn within 5 feet of one or more of these elementals. When one of these elementals drops to 0 hit points, Galazeth can fly up to 20 feet without provoking opportunity attacks. These elementals disappear after 10 minutes, when Galazeth dies, or when he uses this action again.

Spellcasting

Galazeth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):

1/day each: control water, gust of wind, wall of stone

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