THE SHARED REFERENCE Adventurer

Monster

Galeb Duhr

Official reference · MM · 2014

Creature type
Elemental
Size
Medium
Armor class
16 (natural armor)
Hit points
85 (9d8 + 45)
Speed
Walk 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
Challenge rating
6
Alignment
Neutral
Strength
20
Dexterity
14
Constitution
20
Intelligence
11
Wisdom
12
Charisma
11
Passive Perception
11
Senses
darkvision 60 ft., tremorsense 60 ft.
Languages
Terran
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned

Traits

False Appearance

While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.

Rolling Charge

If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Actions

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Animate Boulders (1/Day)

The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentrating on a spell).

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