THE SHARED REFERENCE Adventurer

Monster

Galsariad Ardyth (Tier 1)

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Official reference · CRCotN · 2014

Creature type
Humanoid
Size
Medium
Armor class
12
Hit points
49 (14d8 - 14)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Neutral
Strength
8
Dexterity
14
Constitution
8
Intelligence
16
Wisdom
15
Charisma
12
Passive Perception
12
Saving Throws
int: +5; wis: +4
Skills
arcana: +5; investigation: +5; nature: +5
Senses
darkvision 120 ft.
Languages
Common, Draconic, Undercommon

Traits

Fey Ancestry

Galsariad has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Drain Potential

Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 16 (3d10) necrotic damage, and Galsariad gains 5 temporary hit points.

Gravity Wave (Recharge 5–6)

Galsariad causes a rippling wave of magical gravity to fill a 10-foot-radius sphere centered on a point he can see within 120 feet of himself. Each creature in that area must make a DC 13 Strength saving throw. On a failed saving throw, the creature takes 17 (5d6) force damage and is pulled up to 10 feet toward the sphere's center. On a successful save, the creature takes half as much damage and isn't pulled.

Bonus actions

Distort Gravity (1/Day)

Galsariad targets himself or one willing creature that he can see within 60 feet of himself, magically distorting gravity around the target. Any creature within 5 feet of the target takes 3 (1d6) force damage. In addition, the target can use a reaction to float upward, up to 20 feet, without provoking opportunity attacks. When this effect ends at the start of Galsariad's next turn, the target floats gently down up to 20 feet.

Spellcasting

Galsariad casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: mage armor, mage hand

1/day: longstrider

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