THE SHARED REFERENCE Adventurer

Monster

Galvanice Weird

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Elemental
Size
Medium
Armor class
12 (natural armor)
Hit points
22 (3d8 + 9)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Chaotic Neutral
Strength
14
Dexterity
10
Constitution
17
Intelligence
3
Wisdom
10
Charisma
5
Passive Perception
10
Senses
darkvision 60 ft.
Resistances
cold, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Death Burst

When the galvanice weird dies, it explodes in a burst of ice and lightning. Each creature within 10 feet of the exploding weird must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 5 (2d4) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird's next turn.

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