Monster
Galvanice Weird
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Elemental
- Size
- Medium
- Armor class
- 12 (natural armor)
- Hit points
- 22 (3d8 + 9)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Chaotic Neutral
- Strength
- 14
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 3
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Resistances
- cold, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Death Burst
When the galvanice weird dies, it explodes in a burst of ice and lightning. Each creature within 10 feet of the exploding weird must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.
Actions
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 5 (2d4) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird's next turn.