THE SHARED REFERENCE Adventurer

Monster

Gargantua

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Aberration
Size
Gargantuan
Armor class
17 (natural armor)
Hit points
388 (21d20 + 168)
Speed
Walk 60 ft.
Challenge rating
21
Alignment
Chaotic Neutral
Strength
27
Dexterity
10
Constitution
26
Intelligence
9
Wisdom
16
Charisma
18
Passive Perception
13
Saving Throws
dex: +7; int: +6; wis: +10
Senses
darkvision 120 ft.
Languages
Giant
Resistances
force, psychic
Condition Immunities
frightened

Traits

Weird Aura

At the start of each of the gargantua's turns, each creature of the gargantua's choice within 30 feet of it must make a DC 19 Wisdom saving throw. On a failed save, a target sees the gargantua as a manifestation of the target's worst fears; it takes 17 (5d6) psychic damage and has the frightened condition until the start of the target's next turn. On a successful save, a target is immune to this gargantua's Weird Aura for 24 hours.

Actions

Multiattack

The gargantua makes two Slam or Rock attacks.

Slam

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.

Rock

Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Bonus actions

Baleful Hex

The gargantua curses one creature it can see within 120 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or have the incapacitated condition until the end of its next turn.

Teleport

The gargantua teleports, along with any equipment it is wearing or carrying, to an unoccupied space that it can see within 120 feet of itself.

Reactions

Flick

Immediately after the gargantua takes damage from a Large or smaller creature it can see within 20 feet of itself, it attempts to flick the creature away. The target must succeed on a DC 23 Strength saving throw, or the target takes 18 (3d6 + 8) bludgeoning damage, is pushed horizontally up to 100 feet away from the gargantua, and has the prone condition.

Spell Mimicry (1/Day)

Immediately after a creature the gargantua can see casts a spell of 5th level or lower, the gargantua tries to copy the spell. That creature must succeed on a DC 19 Charisma saving throw, or the gargantua immediately casts the same spell at the same level (+11 to hit with spell attacks, spell save DC 19), requiring no material components and choosing the spell's targets.

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